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Ben Lehman

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Seeking Bliss Stage APs [Jul. 10th, 2009|09:54 pm]
I'm looking for Bliss Stage Actual Play reports, that cover the whole course of the game, that the authors of which don't mind me using as part of a new product (you keep all rights, of course.)

Any takers? Seth? Jonathan?
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Working on a Science Fiction project [Jul. 8th, 2009|09:42 pm]
I'm working on a science fiction book. It's set in the near-future, maybe ~%50 in Asia, and the rest scattered around the world. Part of the goal of the book is to have people using a lot of different languages, including code-switching (changing languages in the middle of a conversation to make a particular point), pidgins, and other multi-lingual behaviors.

Would people be willing to help me with translation? Or help me find people who might be able to help me with translation?

Languages I'll probably need to so far:
Awkward foreigner-style Chinese (I got this one covered)
Japanese
Korean
Burmese
Ghanan
Bengali (I'll settle for another South Asian language)
Tamil
Uighur
Russian
Finnish
Sami (I recognize that it is really unlikely to just find someone who will just translate Sami for me for free but, hey, it's the internet.)
Spanish, particularly US-style spanish.

Plus general advice from any trained linguists that might happen to be around.

Remember, it's just a story. It's okay to get things a little bit wrong. So even if you're not a native speaker, you're probably a lot of help to me.

edit: Linux.
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CD printing? [Jul. 8th, 2009|10:50 am]
Anyone in the Seattle area know if there's a local place that can produce CDs with images on one side? Failing that, anyone willing to do me the favor of making ~20 Bliss Stage CDs? I'll pay for your time and materials.
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Polaris [Jul. 6th, 2009|08:26 pm]
The people of Polaris are rarified, strange, beautiful, and doomed. The sip starlight nectars from icicle cups and dance in the name of their own destruction. Their eyes shine starry like the wishes of sapphires and rubies. The world will never see their like again.

The players of Polaris are unique, imperfect, beautiful, and possessed of a terrifying genius. They speak words that call beyond history, the tell stories where there have never been stories, and they sing unburdened and clear beneath the weight of ten myriad impossibilities. Their play is like the last poem that a poet dare not write, for words will not strike the beauty of it. My world does not deserve their like.

Thanks, guys.
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Reading a report on religious practice and science [Jul. 6th, 2009|10:44 am]
Reading a report on religious practice and science for a class presentation.

Interesting things:
* Around %50 of scientists at top-level American universities report having religious beliefs. Around %70 say that they have some "spirituality."

* The "hard sciences" report more religion than the "soft sciences" report more religion than the "social sciences." The least religious science is psychology. The most is chemistry.

* Scientists are less religious than the population as a whole. The only Christian denomination represented more among scientists than the population at large is "liberal protestant." Several minority religions are over-represented among scientists by 2-3x : Jews, Buddhists, and Hindus. If you consider Atheism a religion, it is also over-represented, about on the same scale as Judaism, Buddhism, and Hinduism.

I'd really like to see a cross-comparison by social class and income bracket, but the study didn't have one.
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232 years ago [Jul. 4th, 2009|10:47 pm]
The Declaration of Independence finally got out of committee and was passed by the continental congress, separating the 13 Colonies from the British Empire (as it turned out, permanently.) At the time, it was hotly debated and it was considered a seriously extreme liberal position, as opposed to negotiating with the Crown. In hindsight, it was a pretty good call.

Happy fourth to everyone in the States, and anyone living in a country with a constitution.
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Psychological Survival Horror [Jun. 24th, 2009|11:25 pm]
I'm asking for game design advice here about a new game.

If you don't have a forge account, you could also reply right here.
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First day of classes [Jun. 22nd, 2009|02:09 pm]
I like my classes, and my teachers, quite a bit. The pace should be pretty good. We'll see (gotta go study now, actually.)

I have one classmate for both of my non-individual classes who is ... a Yalie. With all that implies (basically, an entitled dick.) He spent the entireity of the two classes complaining about how they're beneath him*. I'm trying to decide if I should complain and try to get one of my sections changed so I have to deal with him less or if I should just suck it up and deal.

Advice?

* Topics of complaint: I'm really too smart to be in this class, traditional characters are hard, why can I be in (other, much harder class that he's clearly not qualified for), I don't see why we should have to concentrate on speaking ability (in broken, non-grammatical language with poor pronunciation), I already studied this topic before (in language that shows that his vocabulary on the topic is insufficient to talk at this level), with a brief break for "well, some American students have pronunciation problems, but anyone who went to Yale or Harvard** is just fine."

** Students who go to these two schools have infamously bad pronunciation.
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New socks, new underwear, new sandals, new housemate [Jun. 20th, 2009|10:04 pm]
I have a new housemate. He's from a rich Chinese immigrant family out of Vancouver, here making business contacts for his dad's medical laser importing business and visiting his girlfriend. He's nice, very friendly and open and cool, but very much 19 years old.

I also went to the Carrefour (think Target but more upperclass) today. Thus:

I have new socks. They're low heeled so I can wear them with shorts without looking like a giant dork. They're remarkably comfy.

I have new underwear. Uh, I won't go into details 'cause that seems like TMI but it's a style I haven't worn in years, and it feels remarkably comfortable.

I have new sandals. They're pretty uncomfortable, but they were cheap. They are not made for:
1) Someone who has feet as wide as mine.
2) Someone who has arches as low as mine.
3) Someone who has hair on their feet.

They might be better with socks. Here's hoping.
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Razorblade update [Jun. 20th, 2009|05:23 pm]
The store did not have my style of razorblade. Have to decide between dull razor shaving for the rest of the summer, taking my chances with the rust, or getting some sort of new razor. The incredibly cute salesgirl almost sold me on a new 6 blade razor, but that's just because she was incredibly cute.

Thoughts?

P.S. to Lesley. Beards are not an option in 90° heat.
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Ahw, shit. [Jun. 20th, 2009|01:19 pm]
My razorblades rusted.
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More on Lynching [Jun. 20th, 2009|03:09 am]
This is just a stray thought from months ago.

There was a student project at the UW where they had lists of all the people who were lynched in Washington State, their names, their race, their age. They read them out loud at one point, I think, but they also had them in big binders on the quad.

I just remember that half of the Chinese men were listed as "name unknown." How fucked up is that? To kill someone in a mock trial and execution and not even know his name. It gave me chills. Still does, actually.
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Total Fail [Jun. 20th, 2009|12:48 am]
Fred Hicks on having people say mean things about your RPG on the internet: " When the expression is negative, that's a many-versus-one scenario -- at best, it just feels like being ganged up on, and at worst, if feels like a lynch mob."

*BZZT!* total fail.
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Things I've been doing [Jun. 18th, 2009|03:38 pm]
I wrote and laid out a game for a contest. It's here. It's called "Being a role-playing game on the topic of the High-Flying adventures of Beatrice Henrietta Bristol-Smythe, DBE, daring Aviatrix and accomplished Exploratrix, and her Gentleman Companion, who for a Modest Fee, accompanies Beatrice Henrietta Bristol-Smythe, DBE, when the Occasion warrants her an Escort." It's one page long and completely reinvents the concept of the role-playing game resolution system*. You might like it.

I got a fellowship for this summer. Late, sadly too late to cover my airfare, but better late than never. This is pretty exciting. It saves me almost six grand on tuition and living expenses. I'm willing to take suggestions as to what to do with the money, but I'm probably just going to fritter it away on tuition and living expenses for the fall.

I'm going to take a shot at finishing the Drifter's layout before classes start.

*It's actually cribbed from another game of mine, Clover, which itself is cribbed a little from Polaris and 1001 nights. Still, it's pretty darned nifty.
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Iran [Jun. 16th, 2009|04:38 pm]
I've been reading the news coming out of Iran incredibly closely. There was massive electoral fraud which has been followed by massive protest, an revolutionary guard crackdown with live ammunition, and an amazing amount of twitter traffic. Andrew Sullivan's blog is a good place to follow it.

This may be the beginning of actual democracy in Iran. Or it could be the disintegration of theodemocracy and the institution of fascism. Regardless, it's pretty important, and might be of interest to others.
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Detached GMing [Jun. 16th, 2009|03:31 pm]
There's this idea floating around (it's Vincent's†) that, like, there's this great way to GM where the GM comes up with awesome threats and throws them at the players but then is all impartial and disinterested when it comes to them in actual play. A lot of blah about detachment.

The interesting thing is that a lot of this comes from Vincent's experiences with D&D. Which I introduced him to. But that's not the way that I run D&D at all. When I run D&D, I love my monsters. They're awesome. I want the players to see just how awesome they are. I like watching monsters (like my goblin archer/witch on a broomstick) tear the shit of the players. I also love watching players tear the shit out of my monsters, particularly when they do it in a non-stupid way. I have zero detachment from it whatsoever. A lot more "Fuck yeah, this dungeon is going to kick your ass."

I just don't want to kick ass so much that I cheat*. That'd be missing the point. The act of cheating is basically an admission that my creation is lame.

Like, if we're playing softball call-your-own-strikes I'm not just going to call four balls every time because that will get me on base. That's cheating and its lame, and it's basically an admission that not only do my softball skills suck, I'm such a dick that I'm unwilling even to try.

I think that the whole idea of detachment is wrong-headed. The idea that a creative person (a GM) could seriously be emotionally detached from her creation (a dungeon) at the moment of its first impact with an audience (the players) is totally absurd.

* In almost all games which are not wholly mechanical (i.e. sports but not board games), there are unspoken rules about sportsmanship which transcend the rules-as-written. Hence, it is cheating to call strikes-as-balls even though I, as a player, have the authority to do so. Good RPG play also has these rules.

† Edited correction: I think I confused Vincent and John Harper. Sorry.
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Hi people I don't know [Jun. 13th, 2009|05:29 am]
Actual birthday was uneventful (I took placement tests, didn't do as well as hoped, crossing fingers for final placement.) Now it's passed, although it's still my birthday in the US. This is all well and good, as A threw me a kicking surprise party in the US, so I've really already had my celebration.

I got a lot of birthday wishes from people on facebook. That was cool. A lot of them I don't know at all*. That was less cool. Made me feel kinda awkward. I mean, abstractly, I'm glad that there are people I don't know wishing me a happy birthday. That's actually kinda sweet. But getting a pile of notes from people I don't know* just feels odd. Additionally, I've gotten a couple of "hey how's it going?" notes from people I don't know* without any other context which is really dislocating to me. Just because we're facebook friends doesn't mean that I actually know who you are.

It's totally cool to be a facebook friend if you don't know me and are just a fan of my work. That's great. But, uh, would it be too much to ask for you guys to put a little thing about *why* you're contacting me when you do? Like "Hi! I'm a fan of Polaris [Bliss Stage/XXXXtreme STREET luge/Game Chef 2008] and I wanted to say happy birthday!" or "Hi! I'm a podcaster who's been wanting to interview you for a while and I was wondering when was a good time. Also, happy birthday!"

I think that would make me much more comfortable. Is that being ridiculous?

* People I know: Anyone I've spoken with in person not at a con. Anyone I've played a non-demo game with. Anyone I've taken a class with. Anyone who I've had a prolonged online correspondence with.

People I don't know: Anyone who I've only spoken to at a con, or never met in person, or not had a prolonged online correspondence with.
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Thinking about RPGs [Jun. 12th, 2009|05:17 am]
When I wrote Polaris, in the back of it, in the influences section, there were three games which no one outside of a very small group of people had heard about before, or since: Vidi Aquam, Threshold, and the Great Game.

These were campaigns run in my college gaming group. My college gaming group had a history and a tradition of inventing new systems, from scratch, to run their one game. It also had a bunch of other traditions (metaphysical stripteases, for instance), but those are perhaps beside the point.

These were creations that were intensely aware of their own audience, and did not reach beyond them. They were what they were, which was a means for a GM / designer to express his creative vision and for the players/participants to experience and channel that vision to the audience, which was the rest of the gaming group as a whole.

I've been thinking about this because I've been thinking more about design, and what I'm doing it for, and why, and audience. What Chris is writing about here, to some extent, as well as some other stuff. Story Games has been going through an orgy of design-for-forum-status which, as always, I find aesthetically abominable, but it does make one think about these things.

Also making me think is that I have become isolated from a lot of the previous people I depended on for creative support. I used to have a pretty wide group of people I drew on for support, but many of them (Clinton, TonyLB) have totally disappeared, and others (Emily) have moved on to doing other things which I can't fault them for but are of little interest to me particularly. The deplorable cultus around the more fauxmous people (Ron, Vincent), has gotten extra-deplorable of late, so deplorable that I really have a hard time dealing with it enough to communicate with them. I have many game design friends in Seattle but I have a hard time talking about my problems with them, for some reason.

But I think ultimately it comes down, for me, to a crisis of audience. Polaris was a necessary game, speaking to people like me who needed that game, and its relationship to Amber and Nobilis (and, as it turns out, Ars Magica? Who knew.) It is awesome and great and it has spawned an excellent sub-game. I'm proud of it. Bliss Stage, likewise, knows what it's audience is, and has found it more or less. But I don't really have a pressing sense of audience, a pressing need for the creation to occur, and so basically my design is long and fiddly and doesn't work. The two short games I've written recently (XSl and Clover) are written for specific people, which is a nice trick, but I don't know if the muse-model is sustainable in the long run in terms of role-playing game design, which demands a community (not a "community" in the incredibly crappy way that people talk about the "Forge community" or the "Story Games community" but just a group of people that plays games together.)

Here's another part, also about audience: When I wrote Polaris I could write to gamers as a whole, because I didn't really have a sense of gamers as a whole, and so I could project my own experiences onto that. When I wrote Bliss Stage, I could go "here, here's role-playing! It's fun!" and that was great. Now I feel an intense sense of doubt about that. There's enough problems with gaming as a whole (the racism, particularly, but also the way that, due to the cell-structure of RPGs, this sort of unfounded prejudice is extra-hard to root out) that I feel uncomfortable even introducing people to it, although it is fun, because it has such serious problems. I don't want to say to my non-gaming friends "here's gaming, it's cool!" because while it is, I know I'm inviting them into a socially toxic environment. So that's a strong demotivator as well.

Ultimately, the question here is: "So what?" I can get creative fulfillment out of doing other things as well, like fiction writing or even academic writing. If there's no immediate audience for a game design, then why design a game? A crisis of audience needn't be a crisis of life.

Still bugs me, though.
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Things which are good [Jun. 6th, 2009|03:53 pm]
Things which are good
1) *redacted*
2) Race for the Galaxy
3) XXXXtreme STREET luge
4) Getting an incomplete done

Things which will be good
5) Getting another incomplete done
6) Dinner
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Wolf and Spice is good [Jun. 6th, 2009|12:42 pm]
I have watched two more episodes. Both characters have pretty interesting personalities, there's a big chunk of deep conflict brewing, and the show courageously refuses all the violent tropes of fantasy, focusing instead of trade, commerce, and deal-making.

Verdict so far: Fucking brilliant. I want the game.
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